Project Details:
Solo Project, Unity, C# (~2 weeks)
Role: Programming, Design, Art (sfx and music from online resources)
Genre: Puzzle
Goal: Creating a highly-polished take on a Picross/Nonogram style game
Note: One interesting aspect of this project is that the puzzles are handmade and stored in .txt files as arrays of 0s and 1s. This allowed for extremely quick creation and iteration.
In my opinion, a good Picross/Nonogram puzzle is one that leaves breadcrumbs for players to follow, with line solutions giving clues about further lines.
Using that idea, and because the puzzles are stored strings, I additionally developed a procedural system which favored filled in blocks over empty spaces, which created an asymmetry and make puzzles that didn't feel random. However, I still preferred my hand designed puzzles, which are the ones currently in the released project.
Play Here: