Project Details:
Collaborative Project, Unity, C# (In Development!)
Role: Programming, Design, Art
Working with Audio Partner for Music (Daniel Kenji Hartnett), 3D artist (Reece Bishop Jones), and writer (Grant Gilbert Roy)
Genre: Adventure, Puzzle
Note: This project is meant to showcase my design and art abilities, along with doing the same for my team members in their fields.
You take control of a plant growing robot in a post-apocalyptic world, waking up to restore life to the world and find answers about your existence.
The key mechanic in this project is the water the player can shoot, which can interact with the environment in a multitude of ways, such as bulbous plant buds which give you a boost, vine bridges to cross paths, or even heat zones which evaporate water into steam.