(art is subject to change)
V (state of project in april 2025) V
Project Details:
Collaborative Project, Unity, C# (In Development!)
Role: Project Lead, Designer, Programmer
Working with Daniel Kenji Hartnett (Audio engineer), Reece Bishop Jones (3D artist), and Grant Gilbert Roy (Writer)
Tags: 2.D, Puzzle-Platformer, Environmental Story
Description: Guide I.R.I.S., a gardening robot lost to time, to unearth the secrets of her overgrown world. Solve plant-based puzzles using your water spout, and untangle events through environmental storytelling, in this atmospheric journey
Note: This project is meant to showcase my game design abilities, along with doing the same for my team members in their fields.
You take control of a plant growing robot in a post-apocalyptic world, waking up to restore life to the world and find answers about your existence.
The key mechanic in this project is the water the player can shoot, which can interact with the environment in a multitude of ways, such as bulbous plant buds which give you a boost, vine bridges to cross paths, or even heat zones which evaporate water into steam.
In development since: February 2025